[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] 异常状态与抗性e [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [PopupDialog(dialogHead="$avatar_texas")] 这个敌人攻击力很强,我撑不了太久。 [PopupDialog(dialogHead="$avatar_texas")] 我的技能只能短暂中断敌人的行动,可接下来...... [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Battle.EnsureMinSp(charId="char_338_iris", sp=100)] [InputBlocker(blockInput=true, tileX=6, tileY=4, validWidth=85, validHeight=85)] [Tutorial(tileX=6, tileY=4, focusWidth=85, focusHeight=85, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_iris", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 真是野蛮的家伙,我来让他安静一会儿。 [InputBlocker(blockInput=true)] [Tutorial(focusX=283, focusY=-140, focusWidth=382, focusHeight=90, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \ protectTime=0.5, dialogHead="$avatar_sys")] 干员爱丽丝可以让敌人陷入<@tu.kw>沉睡,沉睡的敌人将无法攻击和移动,同时一般情况下也不会被干员攻击。 [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_iris")] 进入梦乡吧! [InputBlocker(blockInput=true)] [PopupDialog(dialogHead="$avatar_iris")] 趁他睡着,大家休整一下吧。 [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]